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1381. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Quote malcanis Quote: The Rattler damb well ought to be better; it's a pirate faction ship, and should be two notches better than a navy faction ship.
- by epicurus ataraxia - at 2014.05.26 23:32:00
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1382. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Onictus wrote: epicurus ataraxia wrote: Are those not good goals, and would that not be a good outcome? Because it sounds like you want a perfect ship. Even the old pre-TE nerf nano mach didn't have all of that. It was badly restricte...
- by epicurus ataraxia - at 2014.05.26 23:14:00
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1383. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
KaDa en Bauldry wrote: epicurus ataraxia wrote: Interesting, I cannot achieve that on TQ currently, without unacceptable compromises. Your personal skill and experience, naturally make this possible for you, that is a credit to you. The two ...
- by epicurus ataraxia - at 2014.05.26 23:03:00
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1384. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Fabulous Rod wrote: Additionally, the Snake is the best passive tanking battleship. This needs at least 3 shield power relays to be effective in most missions, leaving only 3 slots for damage amplifiers. That's a fail way t...
- by epicurus ataraxia - at 2014.05.26 22:48:00
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1385. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: epicurus ataraxia wrote: The post clearly said that that fit would be required IF one was to fit for the claimed OMG so overpowered figures that were being used as a justification. That is what it would take to APPL...
- by epicurus ataraxia - at 2014.05.26 22:34:00
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1386. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Quote: The end result will be where the ship becomes a missile boat, with drones regulated to a minor supporting role. The problem is that other missile boats just do it better. Far far better. Which missile boat ...
- by epicurus ataraxia - at 2014.05.26 22:30:00
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1387. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: epicurus ataraxia wrote: Kaarous Aldurald wrote: epicurus ataraxia wrote: If it was a T1 battleship this might be acceptable, but it is not, it is a Pirate vessel, this is meant to mean something. It does me...
- by epicurus ataraxia - at 2014.05.26 22:26:00
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1388. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
KaDa en Bauldry wrote: epicurus ataraxia wrote: Ok lets look at what is required to make the rattlesnake currently make the best use of it's potential abilities. Starting with cruise missiles. It will require 5 T2 launchers as precision crui...
- by epicurus ataraxia - at 2014.05.26 22:23:00
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1389. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: epicurus ataraxia wrote: If it was a T1 battleship this might be acceptable, but it is not, it is a Pirate vessel, this is meant to mean something. It does mean something. What it doesn't mean is that you can be f...
- by epicurus ataraxia - at 2014.05.26 22:19:00
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1390. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Ok lets look at what is required to make the rattlesnake currently make the best use of it's potential abilities. Starting with cruise missiles. It will require 5 T2 launchers as precision cruise is an absolute requirement. Without an application ...
- by epicurus ataraxia - at 2014.05.26 22:08:00
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1391. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: Fabulous Rod wrote: Missile velocity bonus needs to stay too, to give torpedo fits viability and better sniping capabilities. Nope. We've already established that damage bonused cruise missiles are superior to speed bonuse...
- by epicurus ataraxia - at 2014.05.26 21:42:00
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1392. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: epicurus ataraxia wrote: Kaarous Aldurald wrote: epicurus ataraxia wrote: The max velocity and tracking transform heavies on the ishtar. Theres the difference. Yeah, the difference between being balanced a...
- by epicurus ataraxia - at 2014.05.26 21:27:00
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1393. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: epicurus ataraxia wrote: The max velocity and tracking transform heavies on the ishtar. Theres the difference. Yeah, the difference between being balanced and overpowered. The Ishtar is overpowered. Yet it...
- by epicurus ataraxia - at 2014.05.26 21:15:00
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1394. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Onictus wrote: epicurus ataraxia wrote: Doggy Dogwoofwoof wrote: epicurus ataraxia wrote: I have also tried it on SisI. On some missions, the geckos, chew through them very nicely, but on others they have a hell of a job. Unbonused ...
- by epicurus ataraxia - at 2014.05.26 21:12:00
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1395. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Doggy Dogwoofwoof wrote: epicurus ataraxia wrote: Fabulous Rod wrote: Kaarous Aldurald wrote: Clearly you haven't tried it on SiSi. It chews through smaller ships like little else in the game. For a battleship platform, it's especia...
- by epicurus ataraxia - at 2014.05.26 20:58:00
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1396. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Fabulous Rod wrote: Kaarous Aldurald wrote: Clearly you haven't tried it on SiSi. It chews through smaller ships like little else in the game. For a battleship platform, it's especially impressive. You clearly don't know what you are ...
- by epicurus ataraxia - at 2014.05.26 20:49:00
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1397. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Onictus wrote: epicurus ataraxia wrote: Onictus wrote: Wrong dude, just by the by. Fair enough, you can certainly understand why. Flat out, Rattler got a buff AND more flexibility i.e. you can go mostly missile, mostly drone or ha...
- by epicurus ataraxia - at 2014.05.26 20:41:00
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1398. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Fabulous Rod wrote: Onictus wrote: epicurus ataraxia wrote: Onictus wrote: Wrong dude, just by the by. Fair enough, you can certainly understand why. Flat out, Rattler got a buff AND more flexibility. Explain how losing a 40...
- by epicurus ataraxia - at 2014.05.26 20:30:00
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1399. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Onictus wrote: Garviel Tarrant wrote: Wait.. are people unhappy about the power of the rattler after these changes? What? Surely I'm misunderstanding something here.. Apparently they were flying rattler with only medium/small combat dro...
- by epicurus ataraxia - at 2014.05.26 19:54:00
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1400. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Oh, and reported for spamming. That post was pure nonsense when you first posted it, and it remains so now, so quit spamming. So discussing the issue is spamming? I clearly misunderstood my role on your personal foru...
- by epicurus ataraxia - at 2014.05.26 19:46:00
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